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dr. ir. Sam Van Damme

Postdoctoral researcher

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About Me

Hi, I'm Sam.
I am a postdoctoral researcher at the Internet Technology and Data Science Lab (IDLab) research group of the Department of Information Technology (INTEC), Ghent University - imec, Belgium. I have a strong interest and expertise in Quality-of-Experience (QoE) modeling and assessment, Human-Computer Interaction (HCI), Haptic Feedback and Multi-User Interaction with a main focus on immersive multimedia technologies such as Virtual and Augmented Reality (VR/AR). Always open to collaboration and discussion, so don't hesitate to reach out!

Experience

Distributed & Interactive Systems Group (DIS),
Centrum Wiskunde & Informatica (CWI)

Visiting Research Fellow - Amsterdam, The Netherlands

Exploring the boundaries of the Shared Mental Model in latency-impaired collaborative Virtual Reality

IDlab, Ghent University-imec

Postdoctoral Researcher - Ghent, Belgium

Human-centric Assessment and Modelling of Group Cohesiveness and Team Performance in Collaborative Virtual Reality

Research Foundation Flanders (FWO)

Strategic Basic Research Fellow - Brussels, Belgium

M3-Apps: Enabling User-centric Modelling of Immersiveness in Multimodal Multimedia Applications.

eMedia Research Lab, KU Leuven

PhD Researcher - Leuven, Belgium

Advanced QoE modeling for immersive media applications,
under supervision of prof. dr. ir. Maria Torres Vega.

IDlab, Ghent University-imec

PhD Researcher - Ghent, Belgium

Advanced QoE modeling for immersive media applications,
under supervision of prof. dr. ir. Filip De Turck.

Blendr.io

Intern student - Ghent, Belgium

Integrating Machine Learning on sales & marketing data into the Blendr.io platform,
under supervision of prof. dr. ir. Tijl De Bie and ir. Niko Nelissen.

Education

Ghent University & KU Leuven

Oct 2019 - Sept 2024

Joint PhD in Computer Science Engineering & Engineering Technology

Ghent University

Sept 2016 - June 2019

Master of Science in Computer Science Engineering

Magna Cum Laude

Ghent University

Sept 2013 - Sept 2017

Bachelor of Science in Computer Science Engineering

Projects

Horizon Europe SPIRIT

Immersive technologies are changing the way we live and work as the boundaries between the physical and virtual worlds become more blurred. However, immersive telepresence applications lag behind in Europe. SPIRIT project’s mission is to advance extended collaborative telepresence technologies, ultimately increasing Europe’s competitiveness and innovation capacity.

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imec.ICON INTERACT

Practical training using real equipment is often expensive, potentially dangerous, and non-scalable. Virtual reality (VR) could make it safer, scalable, and cost-effective. Today, however, VR is still largely restricted to a single-user experience. As a breakthrough solution, INTERACT will enable multi-user VR applications. It will feature wireless low-latency frame-to-frame streaming, fast multisensory synchronization, location prediction, and user-driven perception analysis of the solution.

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Skills

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